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Violence in video games is not acceptable or desirable

By Gina Mizutani


"Prosecutor Detroit publishes outdated list of most violent games for 2007"

Top 10 List, since most of them are at least a year old; some are several years old:


1. Grand Theft Auto (last released on consoles 2004; PSP, 2006)

2. Manhunt (2004, we assume they mean 2007's Manhunt 2)

3. Scarface (2006)

4. 50 Cent Bulletproof (2005)

5. 300  (Feb, 2007)

6. The Godfather (PS3 - March, 2007; other versions, 2006)

7. Killer-7 (2005)

8. Resident Evil 4 (Wii, PC 2007; other versions 2005)

9. God of War (2005; we assume they mean 2007's GoW2)

10. Hitman Blood Money (2006)

(Source: Alam, 2007)


Violence in Video Games is not acceptable or desirable because it's not a good example, especially for children and also it's not appropriate for the children to watch and play that kind of video games. They are too young to be exposed to that situation. Children are pure in mind; they do not know anything. This world is not perfect. Children could not be able to think which is good or bad and which is right or wrong. If Parents accept or allow their children to watch and play this kind of violent video game, I'm afraid children will think they are right to do any violent attitude. Everything is no problem, if someone will stop my way or my enemy will appear then I will kill, this kind of feeling is sometimes dangerous and also they may become sometimes selfish attitude.


Children believe and trust their parents. If parents will give permission to this kind of situation then it's no good and it's influence to their minds. In the real world there are many kinds of criminal or happening, like watching TV news or reading newspaper. Everyday have a problem like for instance, there's news that someone are killing each other many kinds of problem are happening in the world and this is a big problem. That selfish mind is the same like watching and playing violence in video game; they do not think about heart or feelings to the other person. Children could learn through the environment, their surroundings, from adults, and especially to their own Parents. Children can stimulate and they can excel in any or all areas with ease for the rest of their lives. So in order that children will grow in a right direction, children shouldn't watch or play any violence in video games because they can easily remember, stimulate and influence to their mind.


Children are still innocent and ignorant. Children are the hope of the future. They need to have guidance from their own parents. Parents have a big responsibility to watch out and observe their children. Parents should look carefully what their own children are doing in every deed. Parents have to monitor to their children. Of course Parents should teach the moral way to their children and explain why this is bad and why this is good. Children are inquisitive, they want to know and learn something that they don't know. If children will know and understand then they will avoid doing it, especially about violent way. Watching and playing is a part of the children's life; they need to explore and expose something but it depends on the situation. That's why parents have a big role to protect their own children. It is better to teach not to watch and play any violence in video games.


Any parent doesn’t want their own children to become a violent child. In order to avoid that situation parents needs to be careful, watch out carefully, observe, and most specially give love to their own children. How do they give love to their own children? It's not by giving everything that children want to have like spoiled children; no it's not that kind of way. Like for instance, if the children insist to the parents to watch or play that kind of video games, then parents should not scold or slap. Instead parents need to explain clearly why children are forbidden or not allowed to watch that kind of video games. I believe, through the parents’ explanation, children will understand about that situation. The most important is to discipline their own children and also parents need to give "true love" to their own children. How? By giving moral education. I believe that through this way children can become ideal children. I know parents are always busy, but even though they are busy the most important is not to forget their responsibility for giving "true love" to their own children. Children will become an ideal if the parents are also ideal to their children.


To become a parent is very tough and hard because children's future it depends from the parents’ way of living and discipline. My conclusion, children are the hope of the future. If children are going to grow up without any discipline and guidance from the parents then children will become dangerous about their future. This is only my perception: that "violence in video games is not acceptable or desirable".

 


References

    Alam, J. (2007, December 5). Detroit area prosecutor releases outdated top 10 violent game list. Retrieved September 23, 2008, from The Escapist Magazine database: http://www.escapistmagazine.com/news/view/79576-Detroit-Area-Prosecutor-Releases-Outdated-Top-10-Violent-Game-List.

Anderson, C. A. & Bushman, B. J. (2001) Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-358.

Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and life. Journal of Personality and Social Psychology, 78, 772-790.

Ballard, M.E., & Weist, J.R. (1966). Mortal Kombat: the effects of violent video game play on males' hostility and cardiovascular responding. Journal of Applied Social Psychology, 26, 717-730.

Crick, N. R. (1995). Relational aggression: The role of intent attributions, feelings of distress, and provocation type. Development and Psychopathology, 7, 313-322.

Crick, N. R., & Dodge, K. A. (1994). A review and reformulation of social information-processing mechanisms in children's social adjustment. Psychological Bulletin, 115, 74-101.

Funk, J. B., Buchman, D. D., & Germann, J. N. (2000). Preference for violent electronic games, self-concept, and gender differences in young children. American Journal of Orthopsychiatry, 70, 233-241.

Gentile, D. A., Lynch, P. J., & Walsh, D. A. (2001, April). The effects of violent video game habits on adolescent aggressive attitudes and behaviors. (Paper presented at the Biennial Conference of the Society for Research in Child Development.) Minneapolis, MN: National Institute on Media and the Family.

Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82, 475-480.

Kirsh, S. J. (1998). Seeing the world through Mortal Kombat-colored glasses: Violent video games and the development of a short-term hostile attribution bias. Childhood, 5, 177-184.

Lynch, P. J. (1994). Type A behavior, hostility, and cardiovascular function at rest and after playing video games in teenagers. Psychosomatic Medicine, 56, 152.

Stuter, L. (2003, June 3). Banning violent video games. Retrieved September 23, 2008, from http://www.newswithviews.com/Stuter/stuter41.htm.

van Schie, E. G. M., & Wiegman, O. (1997). Children and videogames: Leisure activities, aggression, social integration, and school performance. Journal of Applied Social Psychology, 27, 1175-1194.

Walsh, D. (2001). Video game violence and public policy. Retrieved September 23, 2008, from http://culturalpolicy.uchicago.edu/conf2001/papers/walsh.html.

 

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