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History
of Video Games
By: Jon Raphael Danao
1889
Fusajiro
Yamauchi established a company that manufactured and sold Japanese playing cards
called Hanafuda. Hanafuda became a huge hit to gamblers and even the Yakuza used
it in their high stakes gambling. In 1907, Yamauchi wanted to invade the western
scene by producing high quality western playing cards (Nintendo
history lesson, 2003). He called this company Nintendo which means "in
the end, it is in heaven's hands" (Nintendo
history lesson, 2003).
1947
Tokyo
Telecommunications Engineering Company was established by Akio Morita and Masaru
Ibuka which licensed the transistor patent from Bell Labs creating pocket-sized
radio. The pocket radio was a success in
1954
David
Rosen, a former war veteran, shipped coin-operated games in military bases in
1966
Ralph
Baer was a TV engineer at Sanders Associate Incorporated who envisioned another
use of the television aside from watching standard broadcasts. Playing video
games on the television was the single idea that he continuously dreamed of. He
wrote a 4-page Disclosure Document defining the types of games that could be
played in that device - action, board games, sports, racing, etc.
Baer
wanted a small device that could easily be attached to a television set. He
called this the Brown Box - the first game console which came with a light gun.
1970
Magnovox
licensed Baer's game and was named the Odyssey which came with 12 built-in
games, one of which was the ever popular Table Tennis, and a light gun that was
an optional peripheral.
1972
Nolan
Bushnell, considered as the father of electronic games, invented the game Pong
and built the company Atari. They built Pong with colored graphics and sound
effects which outshone Magnavox's Odyssey.
1976
Programmable
game cartridges were introduced by Fairchild Channel F (Herman,
Exidy
released Death Race. The game's primary objective is to run down ‘gremlins’
which looked like stick men on the streets because of its very crude graphics.
The game caused the first controversy of video game violence (Herman,
1977
Atari
introduced the first ever programmable gaming console known as the Video
Computer System (VCS) which uses cartridges to store game programs. The catalog
of games contains hundreds of titles including the infamous Space Invaders,
Adventure and Pitfall. The launch of Space Invaders skyrocketed the sales of the
Atari VCS (Stack, 2005).
1979
David
Crane left Atari and Activision came to life as a third-party game development
company for the Atari 2600 (Stack, 2005). They
developed several top-notch games and eventually lured Atari employees to join
them.
1980
Namco,
a division of Atari, released Pac-Man, the most famous coin-operated arcade game
developed by Toru Iwatani. Previously called as Puck-Man, this game sold more
than 10 million units worldwide and was the only game which appealed to both
males and females (History of gaming,
n.d.).
1981
Nintendo's
Shigeru Miyamoto designed Donkey Kong, a game with a hero called Jumpman, a
carpenter trying to save his girlfriend Pauline from the wraths of a huge crazy
monkey. Jumpman was then renamed to Mario by Nintendo of America.
1982
Trip
Hawkins left Apple Computers and established EA - a game publishing company
which does not maintain an arsenal of game artists and developers but rather
scouts and distributes new games developed by independent studios.
1983
The
Family Computer (Famicom) was released by Nintendo in
Mario,
who also starred in Donkey Kong, is a short Italian plumber in the game Mario
Bros. living in the
1985
A
Russian programmer at Moscow Academy of Science's
With
its simple gameplay, this game became a huge hit and was ported to a lot of
different computer platforms and game consoles over time. It has sold millions
of cartridges, tapes and disks around the world.
1986
Nintendo
released the NES worldwide and premiered the game Super Mario Bros. During this
time, Sega tried to outsell the NES by releasing the Sega Master System (SMS)
but it never came close as a competitor.
1989
Controversy
over Tetris distribution began when Tengen bought the rights from Microsoft,
which they learned did not own the rights to begin with. Nintendo began
acquiring the legal rights and released Tetris together with the monochrome
handheld Nintendo Game Boy. The Game Boy made history when it sold 150 million
units since 1989 (Company history,
2007).
During
this time, NEC released their TurboGrafx-16 system which came with a CD-ROM
attachment that introduced the playable games stored in compact discs.
Sega
also released a follow up system called Genesis. Their marketing tag line Genesis
does what Nintendo don't created the necessary buzz that generated 29
million in sales (
Atari
also released Handy Game, a handheld game console.
1990
Nintendo
released best selling cartridge game Super Mario 3 which is the 5th release in
the Super Mario series. It had many new features like a map, mini games, flying
skills, shortcuts, stages, power-ups and enemies.
Sega
released several home arcade games including Afterburner II and E-SWAT. They
licensed Capcom's Strider, an award winning platform game.
1991
Nintendo
released SNES or the Super Nintendo Entertainment System. Nintendo collaborated
with Sony to incorporate a CD-ROM drive into the SNES.
Sega
released Sonic the Hedgehog, which was the Super Mario rival but most gamers
still preferred the latter.
Capcom
released Street Fighter II, a fighting game that plays off two players in
different arenas around the world. It sports a good collection of combo moves.
1992
As
an answer to Capcom's Street Fighter, Acclaim Entertainment released Mortal
Kombat, a game developed by Ed Boon and John Tobias. Mortal Kombat was
popularized by its realistic movements, non-cartoon-like graphics, violence, and
gore.
1994
Since
video games became more and more realistic and violent, the federal government
gave the game industry 1 year to present itself with a rating system. Thus
Entertainment Software Rating Board (ESRB) was established to create a standard
system that publishers need to use to give consumers some guidelines and
suggestions on the appropriate game for their children.
On
December 3, Sony revealed the PlayStation, a spin-off of the Sony-Nintendo
collaboration back in 1991. Left with a CD-ROM add-on, Sony decided to develop
this device into a full-fledged gaming system. It was an instant hit in
1996
Sony
dropped its prices on PlayStation and made $12 million per day during the
Christmas season (Herman,
Atari
crashed when their gaming console Jaguar continued to drop. They stopped
production of this product.
1997
Sony
released Net Yaroze, a software development kit (SDK) for PlayStation that
enables users to create games for this system in their personal computers.
Yaroze means "Let's do it together" (Net
Yaroze, 2006).
Bandai
released Tamagotchi, a handheld virtual pet. It is shaped like an egg with three
buttons of different functionality including feeding, playing, checking its age,
happiness, hunger, etc. It was reported that Bandai was able to sell 10 million
units of Tamagotchi and was later ported to PC and Game Boy platforms (Herman,
1999
Sega
released Dreamcast, a new video game console and made $98 million sales in one
day (Herman,
2000
Dreamcast
was soon overshadowed by the release of PlayStation 2, the first gaming console
that uses DVD as its storage medium. It shipped with the Dual Shock Controllers
and sold more than 115 million units worldwide (Morris, 2007).
Mayor
Bart Peterson of
The
Federal Trade Commission (FTC) released a report claiming 70% of the electronic
games target minors and they do very little to restrict these children from
accessing mature content (FTC releases
report, 2000). The study was
requested by former President Bill Clinton on June 1999 (FTC
releases report, 2000).
2001
Grand
Theft Auto 3 (GTA), published by Rockstar Games, entered the market. Gamers were
crazy about this game because of its violence, gore and adult content which
earned much controversy. The player in GTA plays a criminal who enters in the
world of organized crime and is allowed to kill people, pick up prostitutes,
steal money, carjacking, and other criminal acts in order to gain points, money
or reputation.
Nintendo
released Game Boy Advance (GBA) which sports a larger screen and upgraded 32-bit
color graphics and sold tens of millions of units worldwide. The company also
released GameCube in the same year and was the first system to use optical
minidisks as storage medium.
Microsoft
entered the gaming scene with a brand new console called the Xbox. It was the
first console to have a built-in hard disk drive and completely supports HDTV.
It was also the first to attempt to require broadband internet connection to
enable online gaming. Microsoft announced the the release of upcoming games like
Oddworld, Tony Hawk's Pro Skater, WWF Raw, and Metal Gear Solid X.
Parents
of the victims of the Columbine Massacre filed a $5 billion lawsuit against 25
game companies which they claim were responsible for the killings in the
2002
The
US Army released
Microsoft
released Xbox Live, an online multiplayer gaming service that allows console
connectivity through the network.
2005
Microsoft
release Xbox 360, the first console equipped with a wireless controller (Stack,
2005).
2006
Sony
released PlayStation 3, the first console to support Blu-Ray discs. Nintendo
released Wii, a new console that created huge hype because of its revolutionary
controllers: the Wiimote, a remote control with motion sensors, accelerometer
and optical sensors, and the Nunchuk, a corded controller with a joystick and
trigger buttons.
2007
Nintendo's
Shigeru Miyamoto was hailed 2007's Most Influential People of the Year by Time
Magazine. He was instrumental in the development of the classic games like
Donkey Kong, Super Mario Bros. and Legend of Zelda, and the consoles Nintendo DS
and Wii.
Rockstar
Games released Manhunt 2. In this game, the player takes on a role of a fugitive
who escaped from an asylum and went on a killing spree. The British Board of
Film Classification initially banned the release of this title in the
References:
Baer,
R. (1998). Genesis: how the home video games industry began. Retrieved
September 21, 2008, from Ralph Baer Web site: http://www.ralphbaer.com/how_video_games.htm.
Company
history.
(2007). Retrieved September 20, 2008, from Nintendo Web site:
http://www.nintendo.com/corp/history.jsp.
Frequently
asked questions.
(n.d.) Retrieved September 20, 2008, from Entertainment Software Rating Board
Web site: http://www.esrb.org/ratings/faq.jsp.
FTC
releases report on the marketing of violent entertainment to children.
(2000, September 11). Retrieved September 23, 2008, from Federal State
Commission Web site: http://www.ftc.gov/opa/2000/09/youthviol.shtm.
Herman,
L., Horwitz, J., Kent, S., & Miller, S. (2008). History
of video games.
Retrieved September 18, 2008, from GameSpot Web site: http://www.gamespot.com/gamespot/features/video/hov/.
History
of gaming: interactive timeline of game history.
(n.d.) Retrieved September 20, 2008, from PBS Web site: http://www.pbs.org/kcts/videogamerevolution/history/timeline_flash.html.
Morris,
C. (2007, March 8). PlayStation 3 may be
upstaged by PS2. Retrieved September 21, 2008 from CNN Web site:
http://money.cnn.com/2007/03/08/technology/personaltech/harrison/index.htm.
Net
Yaroze.
(2006). Retrieved September 26, 2008, from PlayStation Museum Web site:
http://www.playstationmuseum.com/Hardware/Develop/DTL-H3001.htm.
New law
restricts violent video games in
Nintendo
history lesson. (2003,
September 12). Retrieved September 23, 2008, from N-Sider Web site: http://www.n-sider.com/contentview.php?contentid=34.
Orlando,
G. (2007, May 15). Console portraits: a
40-year pictorial history of gaming. Retrieved September 21, 2008, from
Wired Web site: http://www.wired.com/gaming/gamingreviews/multimedia/2007/05/gallery_game_history.
Stack,
P. (2005). A history of video game consoles. Retrieved September 23, 2008, from
Time Web site: http://www.time.com/time/covers/1101050523/console_timeline/.
Waugh,
E. (2006). A short history of electronic arts. Retrieved September 23, 2008,
from BusinessWeek Web site: http://www.businessweek.com/innovate/content/aug2006/id20060828_268977.htm.