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A LOOK ON THE VIOLENT GAMES OF FUTURE
Jervis Tabangay
Everything is truly turning to be more sophisticated nowadays. Transistor radios have been replaced by MP3s. Cell phones jam-packed with functionalities substitute the electromagnetic wave-operating telegraphs for communication. Video games similarly have advanced parallel to the available technology they were dependent to. What makes it awesome, however, is the fact that the progress has never ceased creating an anticipation of a more fascinating video game development. And if everything has its future, it will be so with the present violent games that has been widely popular these days.

Advancement in the Future

Most forecast on video gaming concerns the video games in general. As Dolan (n.d.) has predicted:

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References


Dolan, M. (n.d.). The Future of Video Gaming. Retrived Sept. 21 at <http://www.pbs.org/kcts/videogamerevolution/impact/future.html>

Morgenstern, S. (2008, May 16). Steven Spielberg: from blockbusters to block busters. Retrieved September 28, 2008, from the Popular Science database: <http://www.popsci.com/entertainment-gaming/article/2008-05/steven-spielberg-blockbusters-block-busters>.

Shawn. (2008, Feb. 14). The future of videogames according to Forbes. Retrieved September 28, 2008, from <http://news.filefront.com/the-future-of-videogames-according-to-forbes/>.

Snider, M. (2005, Oct. 5). Case may decide video game industry’s future. Retrieved September 21, 2008, from <http://www.usatoday.com/tech/news/techpolicy/2005-10-05-schwarzenegger-videogames_x.htm>.

Staff, E. (2007, May 4). The future of gaming. Retrieved September 21, 2008, from Edge Magazine database: <http://www.edge-online.com/magazine/the-future-gaming?page=0%2C2>.


“Many software developers see themselves on a collision course with the film industry… having their own version of the Oscars. Other expect games to mimic art history by… graphic reinterpretations. But… the young history of gaming seems to be following the evolution of… television.” (n.p.)
“A recent move by the mayor of Rome ban Rule of Rose, which resulted in the game’s withdrawal, was triggered by a wider campaign against mature-content videogames led by European Justice Commissioner Franco Frattini. In Germany, legislation banning the manufacture, sale and even use of violent games was proposed following suggestions that a love of Counter-Strike has been one of the motivations behind a school shooting at Emsdetten. And, for much of the last two years, we’ve been reporting on continually unsuccessful state-level bills in the US aimed at criminalizing the sale of mature-rated games to minors.” (Staff, 2007.)
However creative the foreseen innovations may be, by looking on the development and trend of video games, one can imagine a more entertaining video gaming in the future. And by looking on the trend violent video games are heading, one could logically anticipate of more violent forms than that of today. Available and advanced technology of the future will surely be the foundation of creating more realistic features as what the game designers and developers has been up to.
Dolan (n.d.) pointed out, “As the masses of players determine what they want to get out of gaming, large corporations will throw their money and workforce into providing it” (n.p.).

Acceptance in the Future
Edge-online.com provides the following as an overview regarding what has been happening on the issue of violent video games including their stand on the issue:
Spielberg’s new Wii game called ‘Boom Blox’ (Morgenstern, 2008)
California Gov. Arnold Schwarzenegger, similarly against violent games, was thinking to “either sign or veto a bill prohibiting the sale of violent games to minors” (Snider, 2005). With these reports, the road violent video games is treading is surely a difficult one. With our ever-advancing technology that will surely help to make violent games more violent and fascinating in the future, the barriers the industry will have to overcome will for surely be bigger.
Dolan (n.d.) perceived that like the present day reality-based programs on television, the gaming industry will similarly create new massive, multiplayer online games that would enable even millions to compete in a virtual world. Shawn (2008), on the other hand, believes we could anticipate multiplayer online games to merge with each other and with social networking sites like Facebook and LinkedIn. This, he stated, would enable the virtual players run into different systems or environment anytime as they wished. When Steven Spielberg, who now started developing videogames, was asked on the future of gaming, he replied the following:
“[W]e’ll never have to use our hands again. Our eyes, and even vocalizations or complete conversation with the platform, will control the game. That will be the next technological breakthrough.” (Morgenstern, 2008)
Grand Theft Auto at the center of assault
(Snider, 2005)
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