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RESULTS
OF THE VIDEO GAME SURVEY IN
In
a survey conducted in Kostka School, Inc., a co-educational Catholic school in
Video
Game Preference:
To find out the kind of video games these high school students preferred, they were asked to list down the games they usually played. Below are the video games listed by the children:
Girls’
video game preference list:
1. 02 Jam
2. Adventure Quest
3. Age of Empire
4. Bomber Man
5. Cabal
6. Counter Strike
7. Diablo
8. DOTA
9. Frozen Throne
10. GTA Grand Theft Auto
11. Guitar Hero
12. Gunbound
13. Harvest Moon
14. Legend of Zelda
15. Loco Roco
16. Mortal Kombat
17. Naruto
18. Penguin Diner
19. Pimp My Ride
20. Pokemon
21. Racing
22. Ragnarok
23. SIMS
24. Street Fighter
25. Super Mario
26. Tekken
27. Tomb Raider
28. Total Overdose
29. Vice City
Boys’
video game preference list:
1. 02 Jam
2. 13 days in hell
3. Age of Empires
4. Age of Mythology
5. Alien vs. Predator
6. Audition
7. Battle Field
8.
9.
10. Bioshock
11. Burnout
12. Cabal
13. Call of Duty
14. Command and Conquer
15. Counter Strike
16. Crisis cove
17. Dead or Alive
18. Defense of the Ancients
19. Devil May Cry
20. Diablo
21. Dynasty
22. Fallout
23. FIFA
24. Fight night
25. Final fantasy
26. Flyff
27. Frozen Throne
28.
29. Generals
30. God of War
31. Grand Theft Auto
32. Guitar hero
33. Gunbound
34. Gundam seed battle assault
35. Gunz
36. Half-life
37. Harvest Moon
38.
Initial D
39. Leisure Suit Larry
40. Manhunt
41.
Marvel Ultimate
42. Maximum time
43. Medal of Honor
44. Megaman
45. Metal gear
46. Naruto
47. NBA Live
48. Need for speed
49. Perfect world
50.
51. Pokemon
52.
Prince of
53. Ragnarok
54. Ran
55. Red Alert
56. Resident Evil
57. Rise of Nations
58. Samurai Warriors
59. San Andreas
60. Silent Hill
61. SIMS
62. Soul Caliber
63. Special Force
64. Star Wars
65. Starcraft
66. Suikoden
67. Super Heroes
68. Tekken
69. Thug
70. Total war
71. Transformers
72. Vice City
73. War Rock
74. Warcraft yes
75. Winning Games
76. World in Conflict
77.
78. WWE Smackdown vs. RAW
79. X – Men
Evaluating the video games the high school kids chose to play, it was noticeable that the students preferred violent video games. 79.4% of the games girls played were violent, with only 20.6% of the games considered not violent. Of the 79 games listed by the boys, 86% were violent, and only 14% were not violent. These figures conclude that the high school respondents were exposed to violent video games.
Frequency
of Playing:
The high school students were asked to indicate how often they played in a week and how many hours in a day they usually spend playing video games. The purpose of these questions is to calculate the amount of exposure the students have with regards to violence in video games. Below are the results of the survey.
Frequency
of Playing |
Boys |
Average
Hours Played |
Girls |
Average
Hours Played |
Everyday |
29.5% |
2-5 |
11.5% |
2-3 |
Weekends
only |
24.5% |
2-5 |
42% |
1-3 |
4x
a week |
15% |
2-5 |
4.5% |
1 |
Thrice
a week |
15% |
3-5 |
4.5% |
1 |
Twice
a week |
6% |
2-3 |
4.5% |
2 |
Once
a week |
10% |
1-5 |
35% |
1-3 |
Acting
Out Video Game Characters in Real Life:
The high school children were asked if they wished they were the character(s) they played in the game in real life to determine if playing video games have attributable effects on the behavior of the respondents. Those who answered yes were asked to identify the character(s) they wanted to portray in real life. The high school boys listed characters from Street Fighter, Naruto, Power Rangers, Tekken, NBA, Grand Theft Auto and wrestlers from WWE Smackdown vs. RAW. The high school girls listed characters from Tekken, Lara Croft, Link of Zelda, and Guitar Hero. They were also asked if they acted out the character(s) with their friends in real life and if they got punished or got in trouble when they did act out the character(s) in real life. When some kids were asked during a casual interview why they did not act out the favorite characters they played in the video game in real life, they said they did not want to get punished or get in trouble because their parents or the teachers/principal might think it is the fault of the video game. They did not want to be grounded or deprived from playing their favorite video games so they try to show good behavior as much as possible.
|
Boys |
Girls |
Kids
who wished they were the character(s) they played in the video game in
real life |
36 |
30 |
Kids
who did not wish they were the character(s) they played in the video game
in real life |
64 |
70 |
Kids
who acted out the character(s) they played in the video game with their
friends in real life |
15 |
14 |
Kids
who did not act out the character(s) they played in the video game with
their friends in real life |
85 |
86 |
Kids
who got punished or got in trouble when they acted out the character(s)
they played in the game in real life |
15 |
14 |
Kids
who did not get punished or get in trouble when they acted out the
character(s) they played in the game in real life |
85 |
86 |
Effects
of Video Games That Experts Say The High School Respondents Agree On:
The questionnaire provided a list of positive and negative effects of video games according to experts, and the children were asked to select as many items on the list that they agreed on.
Effects
of Video Games on Children |
Boys |
Girls |
Positive
Effects |
|
|
Sharpens
reflexes |
54% |
51% |
Develops
quick thinking |
68% |
67% |
Improves
eye-hand coordination |
57% |
44% |
Stress-relieving/entertaining |
71% |
67% |
Negative
Effects |
|
|
Promotes
aggressive behavior |
27% |
32% |
Causes
insensitivity towards friends |
16.5% |
16% |
Addictive |
63% |
77% |
Distraction
from studies |
46.5% |
72% |
Lessons
Learned from Playing Video Games:
The respondents were asked what lesson they learned from playing video games. 26% of the boy respondents said they did not learn any lessons from playing video games. 9% of the boys said they learned how to think critically. 8% said they learned how to be strategic. 7% said they learned how to manage their time between school and play. 7% said they learned more about history, like Greek mythology from playing the game Age of Mythology. 6% said they learned about the value of teamwork. 5% said the games helped enriched their vocabulary because of the terms being used in the games and that they become better English speakers as all of the games being played are in the English language. Other interesting lessons mentioned by the boys were that they learned to be more patient, cooperative, resourceful and responsible while playing the game; and that one should learn how to accept defeat which instills the value of sportsmanship. They also said the games should not be taken seriously and that not everything you see in the video games are good so it should not be copied in real life. They claimed the games helped boost their self-esteem and that playing games also taught them to do their best if they really wanted to win. They added that playing video games improved their imagination and concentration.
While 32% of the girl respondents said they learned nothing from playing video games, the rest of the high school girls shared almost the same lessons as the boys. 9% of the girls said they learned the virtue of patience. 5% indicated they learned the value of sportsmanship. The same values as the boys’ were also mentioned such as teamwork, unity and cooperation. They also said they learned how to think faster. One girl wrote that as the stages get harder, the challenges also get harder, just like in life. Another girl stated that one should work harder if one wants to achieve his goals. The girls said they learned to be more attentive, alert, and follow instructions. They also said they learned about history. Playing video games also instilled discipline in the girls as they said that playing too much is bad.
Skills
Learned from Playing Video Games:
The high school students were also asked to write down the skills they developed from playing video games. 15% of the boys’ population said they did not develop any skill from playing video games. 31% said they developed their thinking skill, 23% said they improved their reflexes, and 18% said they developed better eye-hand coordination, which is considered a fine motor skill. 13% said they developed better strategic planning skill, 9% said they improved their typing skill, while 5% said their computer skill was enhanced. 5% declared playing video games improved their mathematical and reading skills. Other skills that the boys said they developed were gaming skills and social skills. The video games helped them interact better with other kids, they said.
19% of the high school girls claimed they did not develop any skill from playing video games. 26% of the girls who played video games said their thinking skills improved, 11% said they developed faster reflexes, and 9% said their eye – hand coordination skill was enhanced. One girl revealed that her social skills were developed as the video games helped her relate better with the boys. The same academic skills the boys mentioned earlier were also indicated by the girls such as mathematical and reading skills. They also agreed with the boys that playing video games improved their typing and computer skills.
Conclusion:
The survey conducted in Kostka School, Inc. showed that although the high school kids were exposed to violent video games, no significant proof was present linking aggressive behavior to playing violent video games. A good number of students understood that they were responsible for the repercussions of their wrong actions, as evident in the lessons they learned from playing video games. The school administration reaffirmed the behavior of their students was generally satisfactory.