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Home       History of Video Games     Video Game Genre     Sample of Violent Games    Video Games are Not good     Pro-Video Game Articles

 

 

 

RESULTS OF THE VIDEO GAME SURVEY IN KOSTKA SCHOOL

In a survey conducted in Kostka School, Inc., a co-educational Catholic school in Loyola Heights , Quezon City , the entire population of 161 high school students answered the questionnaire specifically prepared for the study of violent video games in children, through the generous support and cooperation of the school’s administration and faculty.  From the 161 high school students ranging from ages 12-17, 56 were girls and 105 were boys.  Tallying the results of the survey, it showed that 77% of the girls played video games, while 23% did not play video games; 97% of the boys played video games, while 3% did not.  The students were not asked to disclose their names to encourage honesty and candor in answering the survey.

Video Game Preference:

To find out the kind of video games these high school students preferred, they were asked to list down the games they usually played.  Below are the video games listed by the children:

Girls’ video game preference list:


1.       02 Jam

2.      Adventure Quest

3.      Age of Empire

4.      Bomber Man

5.      Cabal

6.      Counter Strike

7.      Diablo

8.      DOTA

9.      Frozen Throne

10.   GTA Grand Theft Auto

11.    Guitar Hero

12.   Gunbound

13.   Harvest Moon

14.   Legend of Zelda

15.   Loco Roco

16.   Mortal Kombat

17.   Naruto

18.   Penguin Diner

19.   Pimp My Ride

20.  Pokemon

21.   Racing

22.  Ragnarok

23.  SIMS

24.  Street Fighter

25.  Super Mario

26.  Tekken

27.  Tomb Raider

28.  Total Overdose

29.  Vice City


 

Boys’ video game preference list:


1.       02 Jam

2.      13 days in hell

3.      Age of Empires

4.      Age of Mythology

5.      Alien vs. Predator

6.      Audition

7.      Battle Field

8.      Battle of the Middle Earth

9.      Battle Realm

10.   Bioshock

11.    Burnout

12.   Cabal

13.   Call of Duty

14.   Command and Conquer

15.   Counter Strike

16.   Crisis cove

17.   Dead or Alive

18.   Defense of the Ancients

19.   Devil May Cry

20.  Diablo

21.   Dynasty

22.  Fallout

23.  FIFA

24.  Fight night

25.  Final fantasy

26.  Flyff

27.  Frozen Throne

28.  Gang Land

29.  Generals

30.  God of War

31.   Grand Theft Auto

32.  Guitar hero

33.  Gunbound

34.  Gundam seed battle assault

35.  Gunz

36.  Half-life

37.  Harvest Moon

38.  Initial D Arcade Stage 4

39.  Leisure Suit Larry

40. Manhunt

41.   Marvel Ultimate Alliance

42.  Maximum time

43.  Medal of Honor

44. Megaman

45.  Metal gear

46. Naruto

47.  NBA Live

48. Need for speed

49. Perfect world

50.  Phoenix Wright

51.   Pokemon

52.  Prince of Persia

53.  Ragnarok

54.  Ran

55.  Red Alert

56.  Resident Evil

57.  Rise of Nations

58.  Samurai Warriors

59.  San Andreas

60. Silent Hill

61.   SIMS

62.  Soul Caliber

63.  Special Force

64. Star Wars

65.  Starcraft

66. Suikoden

67.  Super Heroes

68. Tekken

69. Thug

70.  Total war

71.   Transformers

72.  Vice City

73.  War Rock

74.  Warcraft yes

75.  Winning Games

76.  World in Conflict

77.  Worms

78.  WWE Smackdown vs. RAW

79.  X – Men


 

Evaluating the video games the high school kids chose to play, it was noticeable that the students preferred violent video games.  79.4% of the games girls played were violent, with only 20.6% of the games considered not violent.  Of the 79 games listed by the boys, 86% were violent, and only 14% were not violent.  These figures conclude that the high school respondents were exposed to violent video games.

 

Frequency of Playing:

The high school students were asked to indicate how often they played in a week and how many hours in a day they usually spend playing video games.  The purpose of these questions is to calculate the amount of exposure the students have with regards to violence in video games.  Below are the results of the survey.

 Frequency of Playing

Boys

Average Hours Played

Girls

Average Hours Played

Everyday

29.5%

2-5

11.5%

2-3

Weekends only

24.5%

2-5

42%

1-3

4x a week

15%

2-5

4.5%

1

Thrice a week

15%

3-5

4.5%

1

Twice a week

6%

2-3

4.5%

2

Once a week

10%

1-5

35%

1-3

 

Acting Out Video Game Characters in Real Life:

The high school children were asked if they wished they were the character(s) they played in the game in real life to determine if playing video games have attributable effects on the behavior of the respondents.  Those who answered yes were asked to identify the character(s) they wanted to portray in real life.  The high school boys listed characters from Street Fighter, Naruto, Power Rangers, Tekken, NBA, Grand Theft Auto and wrestlers from WWE Smackdown vs. RAW.  The high school girls listed characters from Tekken, Lara Croft, Link of Zelda, and Guitar Hero.  They were also asked if they acted out the character(s) with their friends in real life and if they got punished or got in trouble when they did act out the character(s) in real life.  When some kids were asked during a casual interview why they did not act out the favorite characters they played in the video game in real life, they said they did not want to get punished or get in trouble because their parents or the teachers/principal might think it is the fault of the video game.  They did not want to be grounded or deprived from playing their favorite video games so they try to show good behavior as much as possible.

 

Boys

Girls

Kids who wished they were the character(s) they played in the video game in real life

36

30

Kids who did not wish they were the character(s) they played in the video game in real life

64

70

Kids who acted out the character(s) they played in the video game with their friends in real life

15

14

Kids who did not act out the character(s) they played in the video game with their friends in real life

85

86

Kids who got punished or got in trouble when they acted out the character(s) they played in the game in real life

15

14

Kids who did not get punished or get in trouble when they acted out the character(s) they played in the game in real life

85

86

 

Effects of Video Games That Experts Say The High School Respondents Agree On:

The questionnaire provided a list of positive and negative effects of video games according to experts, and the children were asked to select as many items on the list that they agreed on. 

Effects of Video Games on Children

Boys

Girls

Positive Effects

 

 

Sharpens reflexes

54%

51%

Develops quick thinking

68%

67%

Improves eye-hand coordination

57%

44%

Stress-relieving/entertaining

71%

67%

Negative Effects

 

 

Promotes aggressive behavior

27%

32%

Causes insensitivity towards friends

16.5%

16%

Addictive

63%

77%

Distraction from studies

46.5%

72%

 

Lessons Learned from Playing Video Games:

The respondents were asked what lesson they learned from playing video games.  26% of the boy respondents said they did not learn any lessons from playing video games.  9% of the boys said they learned how to think critically.  8% said they learned how to be strategic.  7% said they learned how to manage their time between school and play.  7% said they learned more about history, like Greek mythology from playing the game Age of Mythology.  6% said they learned about the value of teamwork.  5% said the games helped enriched their vocabulary because of the terms being used in the games and that they become better English speakers as all of the games being played are in the English language.  Other interesting lessons mentioned by the boys were that they learned to be more patient, cooperative, resourceful and responsible while playing the game; and that one should learn how to accept defeat which instills the value of sportsmanship.  They also said the games should not be taken seriously and that not everything you see in the video games are good so it should not be copied in real life.  They claimed the games helped boost their self-esteem and that playing games also taught them to do their best if they really wanted to win.  They added that playing video games improved their imagination and concentration.

While 32% of the girl respondents said they learned nothing from playing video games, the rest of the high school girls shared almost the same lessons as the boys.  9% of the girls said they learned the virtue of patience.  5% indicated they learned the value of sportsmanship.  The same values as the boys’ were also mentioned such as teamwork, unity and cooperation.  They also said they learned how to think faster.  One girl wrote that as the stages get harder, the challenges also get harder, just like in life.  Another girl stated that one should work harder if one wants to achieve his goals.  The girls said they learned to be more attentive, alert, and follow instructions.  They also said they learned about history.  Playing video games also instilled discipline in the girls as they said that playing too much is bad.

Skills Learned from Playing Video Games:

The high school students were also asked to write down the skills they developed from playing video games.  15% of the boys’ population said they did not develop any skill from playing video games.  31% said they developed their thinking skill, 23% said they improved their reflexes, and 18% said they developed better eye-hand coordination, which is considered a fine motor skill.  13% said they developed better strategic planning skill, 9% said they improved their typing skill, while 5% said their computer skill was enhanced.  5% declared playing video games improved their mathematical and reading skills.  Other skills that the boys said they developed were gaming skills and social skills.  The video games helped them interact better with other kids, they said.

19% of the high school girls claimed they did not develop any skill from playing video games.  26% of the girls who played video games said their thinking skills improved, 11% said they developed faster reflexes, and 9% said their eye – hand coordination skill was enhanced.  One girl revealed that her social skills were developed as the video games helped her relate better with the boys.  The same academic skills the boys mentioned earlier were also indicated by the girls such as mathematical and reading skills.  They also agreed with the boys that playing video games improved their typing and computer skills.

Conclusion:

The survey conducted in Kostka School, Inc. showed that although the high school kids were exposed to violent video games, no significant proof was present linking aggressive behavior to playing violent video games.  A good number of students understood that they were responsible for the repercussions of their wrong actions, as evident in the lessons they learned from playing video games.  The school administration reaffirmed the behavior of their students was generally satisfactory.

 

 

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